Category Archives: Media Arts

Becoming Antifragile – How To Gain From Disorder

 

Image Credit: Andre Faria Gomes

Image Credit: Andre Faria Gomes via Slideshare: Antifragile: Lessons Learned

“Wind extinguishes a candle and energizes fire. Likewise with randomness, uncertainty, chaos – you want to use them, not hide from them. You want to be the fire and wish for the wind.”

-Nassim Taleb

Last week I gave a talk at the monthly Catalysts Collective event here in San Francisco on the topic of antifragility. The following points are highlights from my talk.

To understand the premise of Antifragile – Things That Gain From Disorder there are three key areas to consider.

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Beyond Meditation: Improving Brain Health And Performance

 

Brain health is a fascinating topic. We know so little about our brains yet they drive everything we do. Meditation and the concept of mindfulness are popular topics, yet we don’t understand how we arrive at the benefits that everyone talks about. It’s probably safe to say that the majority of us don’t know how our brains actually work.

The good news is that we’re in new period of health and wellness where doctors can accurately see how our brains function, and even pinpoint the specific areas where our brains malfunction. This is very different from the traditional, assumption-based approach to making diagnoses in mental health. We are also learning that in many cases, real treatment doesn’t require the help of chemical drugs in order for us to find balance or heal.

 The Brain That Changes Itself by Norman Doidge, M.D. is an informative read that focuses on brain elasticity. He presents the concept that that we can redesign our brains by understanding how they work from a mechanical perspective.

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Public_Private

Public/Private

Public_Private

Public/Private is a game created to accompany two ongoing research projects undertaken in Mumbai, in cooperation with Partners for Urban Knowledge, Action & Research (PUKAR) and the Design Cell at the Kamla Raheja Vidyanidhi Institute for Architecture and Environmental Studies (KRVIA).

The goal of these studies is to explore the meaning and overall characteristics of privacy. The related interactive project, Public/Private, was created to continue that conversation by opening it up to a global audience.

For the phase 2 direction of the project, we thought a lot about specific locations and where one might go to seek privacy. We considered the correlations between when someone wants privacy versus when someone experiences privacy. We thought about what we wanted users to get out of the survey, and what sort of findings we’d hope to achieve.

With these considerations in mind, we think we came a little closer to the heart of the project.

Public/Private Interactive

Visit Public/Private

The game experience for Public/Private was designed and developed by Collective Assembly and Tom van de Velde.

Public/Private feature in Fast Co. Design